Home Animation Juan Ledezma, Inspired by Philosophy, Sci-fi, and Pop Culture

Juan Ledezma, Inspired by Philosophy, Sci-fi, and Pop Culture

by Imaginess
A-Body-Exchange-by-Juan-Ledezma

 

I was born in Venezuela. currently, I have nearly two years living in Hamburg, Germany.

 

Before starting an artistic work, I reflect on things, and then I bring them to the visual spectrum with the help of 3D / 2D Computer Graphics (CG).


My stuff is mainly inspired by philosophy, music, social criticism, science fiction, space and pop culture.

 

 

What is your source of inspiration for your work?

Since I had no academic training in Arts nor Design, but in Linguistics and Humanities. A lot of the inspiration for my work comes from that and social criticism, philosophy and psychology.

 

My perception of the world has mainly been influenced by western philosophy. Deconstruction and existentialism have played a major role in the way I have come to understand the happenings around me.

 

The works of Derrida, Sartre, Heidegger, Nietzsche and Heraclitus have contributed in some degree to the principles which nowadays form part of my own life’s philosophy.

 

 

My understanding of Freudian and Post-Freudian psychology have also played a significant role in the descriptive nature of my thoughts and the visual representation of them.

 

 

On the visual spectrum,  I could also add H.R. Giger, Max Ernst and Salvador Dalí among my ideals of artistic geniality, on the other hand the anti-aesthetic of the  Punk era have also been relevant in my overall style and of course Pop culture and Sci-Fi, films like  Terminator 2, Alien and Back to the Future have been essential drives in my inspirational schemes.

 

 

What kind of technology, technical or software used for your work?

I’m a digital native. Even though I was born in 1989, my brother who nowadays is a software engineer introduced me to the world of computers when I was 7 years old.

 

I remember using Jasc Paint Shop Pro back in 1997 to alter scanned pictures of friends and family when I was around 9 years old. Since I was a teenager I’ve assembling and set up my own computers.

 

I picked up drawing for my 2D animations only 2 years ago (I am 28 now) I was using Illustrator and CorelDraw for the Vectors which I would, later on, animate using After Effects.

 

Today I deal mainly with 3D and GPU rendering, so Cinema 4D, Octane, Makehuman, Houdini, Zbrush and Photoshop make up for most of my workflow.

 

 

Which I would later compose in After Effects where I would do some general video editing from cutting to grading. Today, I find myself acquiring knowledge mainly in Houdini and Octane in order to keep my technological aptitude up and running. 

 

 

Why can this artwork be a source of inspiration for others?

I hope it would lead people to think beyond what they already think they know and to see those invisible threads we very often ignore.

 

I try not to spend too much time on the abstract side of art, even though sometimes is good to vent out and simply try out a new technique.

 

But my aim is too simply make humanities look intriguing with the help of Computer Graphics (CG) and maybe wake up the thirst for analytical and critical thinking in people.

 

Which I believe is something the worlds really needs.

 

 

 

Juan Ledezma website

Juan Instagram

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